Beginner Blender: Lights! Camera! Render!
In our final chapter of this beginner Blender tutorial, we will light our scene, position a camera, and render our robot animation to video.
If you’re just joining us, you will want to start with Part 1, Beginner Blender Tutorial: How to Model & Animate a Robot.
If you haven’t yet, download the background image here: https://github.com/nielsenjared/blender-robot
Lights! Camera! Render!
Press 0 for camera view
Either zoom out until you can see the camera, or select Camera in the Outliner
In Transform, change Location to x: 0; Y: -8; Z: 1 and Rotation: X: 90; Y: 0; Z: 0.
CTRL + ALT + Q
Select the Lamp
X > Delete
SHIFT + A > Plane
Change Pivot point to Active Element
R > X > 90
S > 2
7
G > Y > -4
R > Z > -45
1
G > X > -4
G > Z > 4
R > X > -45
In Properties > Material > New
Change from Diffuse to Emission
Strength: 4
7
SHIFT + D
G > X > 10
G > Y -2
R > Z > 90
Select first plane
SHIFT + D
Set X to 0
G > Y > -2
R > Z > 45
0
File > User Preferennces > Addons
Search for ‘images’
Check the box next to Import-Export: Import Images as Planes
Save and Close
SHIFT + A > Mesh > Images as Planes
Open ‘bg.png’
Z
S > 6
R > X > 90
G > Y > 3
G > Z > 1
Press F12
Voila!
Properties > Render >
Under Output select a location to render your video
Change PNG to a video codec, Such as Ogg Theora (You may need to scroll down to see it)
Under Encoding
Select an Audio Codec > Vorbis
Press Animation
Go watch your video!